[list]
[*]Fixed rare crash
[/list]
Ragebot
[list]
[*]Improved resolver on shooting players
[/list]
Visuals
[list]
[*]Weapon icons are now loaded dynamically
[*]Decreased amount of backtrack models drawn
[*]Added 2 new styles for History Ticks visuals: Flat Model, Hitbox
[*]Added Flat Chams
[/list]
Misc
[list]
[*]Added sv_pure bypass
[/list]
Lua Scripting
[list]
[*]Added lua filesystem. The current restrictions are:
[list]
[*]You can only write files up to 16 MB in size
[*]You can create 64 files in total
[*]The file extension needs to be either ".dat" or ".txt"
[/list]
[*]Added file.Open( filename, mode )
[list]
[*]mode "w" - write
[*]mode "r" - read
[*]mode "a" - append
[/list]
[*]Added file.Delete( filename )
[*]Added File:Read()
[*]Added File:Write( data )
[*]Added File:Size()
[*]Added File:Close()
[*]Added draw.Triangle( x1, y1, x2, y2, x3, y3 )
[*]Fixed unicode issue with Entity:GetName
[/list]
Example file script:
local f = file.Open( "myfile.txt", "w" );
f:Write( "mydata" );
f:Close();