General
[list]
[*]Fixed rare crash
[/list]
Ragebot
[list]
[*]Improved resolver on shooting players
[/list]
Visuals
[list]
[]Weapon icons are now loaded dynamically
[]Decreased amount of backtrack models drawn
[]Added 2 new styles for History Ticks visuals: Flat Model, Hitbox
[]Added Flat Chams
[/list]
Misc
[list]
[*]Added sv_pure bypass
[/list]
Lua Scripting
[list]
[]Added lua filesystem. The current restrictions are:
[list]
[]You can only write files up to 16 MB in size
[]You can create 64 files in total
[]The file extension needs to be either ".dat" or ".txt"
[/list]
[]Added file.Open( filename, mode )
[list]
[]mode "w" - write
[]mode "r" - read
[]mode "a" - append
[/list]
[]Added file.Delete( filename )
[]Added File:Read()
[]Added File:Write( data )
[]Added File:Size()
[]Added File:Close()
[]Added draw.Triangle( x1, y1, x2, y2, x3, y3 )
[*]Fixed unicode issue with Entity:GetName
[/list]
Example file script:
local f = file.Open( "myfile.txt", "w" );
f:Write( "mydata" );
f:Close();