- Changed the way defensive fire handles knife and nades.
- Ignore anti-aim conditions when using fake duck.
- Fixed hit chance for backtrack prioritization.
- Optimizations for peek detection.
- Improved resolver for low jitter and bhop.
Visuals
- Restored previous behavior for firstperson weapon viewbobbing.
- Added color customization for healthbars.
- Fixed no render for ragdolls.
- Prevent drawing HP number when at full HP.
- Fixed on shot chams for future aim.
Misc
- Added "ft" instead of negative bt in miss logs when enemy is predicted/futureaimed.
- Fixed various bugs involving hud delay/lags.