CS:GO Cheat Update

polak
Banned
Posts: 829
Threads: 175
Joined: Feb 2014
Reputation: 5
27-06-2020, 19:43 - Edited by polak on 27-06-2020, 19:44
Ragebot
  • Fixed bug with resolver and backtracking.
  • Improved hitscan and hitbox overlap algorithms.
  • Scaled on shot options to shift on shot only.
  • Fixed bugs with shift on shot.
  • Double Fire now works with shift on shot.
  • Fixed head hitscan not respecting selected color.

Visuals
  • Added FOV changer.
  • Fixed No Fog.
  • Potential crashfix for world materials modulation.
  • Fixed radar origin position when in thirdperson.
  • Fixed jittering players with shifted tickbase.
  • Fixed hitmarker position.

Misc
  • Split log damage options.

UI
  • Added UI-style binds.
  • Fixed spectator window showing in menu.

Lua Scripting
  • Fixed SendStringCmd callback.
  • Added file.Read( filename ) (shortcut for File:Read())
  • Added file.Write( filename, data ) (shortcut for File:Write())
  • Added GuiObject:Reference( ... ) (checks only child objects unlike gui.Reference)
  • Added GuiObject:GetString() (returns stringified value when possible)
  • Added GuiObject:SetString( str ) (sets object value from string)
  • Added GuiObject:SetIcon( texture, scale ) (sets Window icon)
  • Added GuiObject:Children() (iterator for child objects)
  • Added gui.XML( layout ) (allows to create more complex UI via XML, example below)
  • XML schema can be found by gui.elements and gui.attributes command in AIMWARE console.

Lua examples for this update:

test.xml (Example layout via XML)

<Window var="mymenu" name="My Menu" width="300" height="300">
	<Tab name="Tab 1">
		<Groupbox name="Options">
			<Checkbox var="enable" name="Enable" value="on">
				<ColorPicker var="clr" value="240 30 20 255"/>
			</Checkbox>
			<Slider var="factor" name="Factor" desc="Determine the factor." min="0" max="100"/>
			<Combobox var="mode" name="Mode" options=["Offensive","Defensive"]/>
		</Groupbox>
	</Tab>
	<Tab name="Tab 2">
		<Text>This tab is empty.</Text>
	</Tab>
</Window>


XML loading via Lua

local test = gui.XML( file.Read( "test.xml" ) );
local enable = test:Reference( "enable" );
local color = enable:Reference( "clr" );
local factor = test:Reference( "factor" );
local mode = test:Reference( "mode" );

callbacks.Register( "Draw", function()
	if enable:GetValue() then
		draw.Color( color:GetValue() );
		draw.Text( 16, 16, "Enabled with factor " .. factor:GetValue() .. " and mode " .. mode:GetString() );
	end
end )


Print all UI objects example

local function PrintChildren( obj, prefix )
	print( prefix .. obj:GetName() );
	for child in obj:Children() do
		PrintChildren( child, prefix .. "\t" );
	end
end

PrintChildren( gui.Reference( "MENU" ), "" );