General
[list]
[]Fixed fake duck when colliding with teammates.
[]Improved transition between rapid fire and fakelag.
[*]Improved fake ducking while rapid fire is enabled.
[/list]
Ragebot
[list]
[]Added Choke feature for countering accuracy loss when getting hit.
[]Scaled 2 rapid fire modes into 1 option.
[]Improved rapid fire speed on peeking enemies.
[]Added auto stop speed ratio option.
[]Added hit chance for double fire.
[]Fixed bug in auto direction.
[/list]
Anti-Aim
[list]
[*]Added Static Legs feature. (Works with slow walk and without double fire)
[/list]
Visuals
[list]
[]Ammo is now configurable per entity type.
[]Updated hit effects to support both marker and sound.
[]Fixed backtrack chams appearing in last dead spot.
[]Added out of view scale option.
[]Added out of view info option.
[]Updated radar to display bomb.
[*]Added bullet tracer.
[/list]
Lua Scripting
[list]
[]Fixed Entity:SetProp functions.
[*]Added DrawModelBacktrack, DrawModelGhost callbacks.
[/list]