V5 major update

Zim
Administrator
Posts: 10,836
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Joined: Feb 2014
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26-02-2020, 21:52 - Edited by polak on 20-06-2020, 18:25
Dear aimware customers,

  We are happy to announce that the CS:GO version 5 is now fully released and with this we have removed access to previous versions.

The update includes:

Ragebot
  • Added rapid double fire mode with charge indicator.

Visuals
  • Implemented crosshair.
  • Added crosshair color option.
  • Added Planting flag.
  • Added Reloading flag.
  • Added Skin Changer.
  • Added Model Changer.
  • C4 Timer now shows on out of view indicator.
  • Fixed autostrafer affecting wallbang damage position.

UI
  • Implemented console command lookup.
  • Implemented console binds.
  • Limit buffer of console log output.
  • Fixed text edit elements auto scrolling.
  • Added scrolling to Combobox with more than 8 options.
  • Fixed font in Console not being affected by DPI scaling option.

Settings
  • Added Open Settings Folder button.

Lua
  • Lua Editor is now available and in testing phase.
  • Switched to LuaJIT for better performance.
  • Relaxed sandbox state to allow metatables and various other Lua APIs.
  • Added all functions from V4 API. Report backward compatibility issues on forum.
  • Added Vector3 and EulerAngles class for easier 3D math. (vector.* API is now marked as legacy)
  • Various functions like Entity:GetAbsOrigin, client.WorldToScreen now use Vector3 instead of list of numbers.
  • Added input.GetMouseWheelDelta for accumulated scroll.
  • Added gui.Tab( parent, varname, name )
  • Upgraded UserCmd class with direct read/write access fields. (ex. cmd.viewangles instead of cmd:Get/SetViewAngles )
  • Added draw.AddFontResource( ttf ) for embedding font files.
  • Added materials.Find( name )
  • Added materials.Enumerate( callback( mat ) )
  • Added materials.Create( name, vmt, type )
  • Added Material:GetName()
  • Added Material:GetTextureGroupName()
  • Added Material:AlphaModulate( alpha )
  • Added Material:ColorModulate( red, green, blue )
  • Added Material:SetMaterialVarFlag( index, set )
  • Added Material:SetShaderParam( name, value )
  • Added DrawModel callback.
  • Added DrawModelContext:GetEntity()
  • Added DrawModelContext:ForcedMaterialOverride( mat )
  • Added DrawModelContext:DrawExtraPass()
  • Added panorama.RunScript( js )
  • Added EspBuilder:AddTextLeft( text )
  • Added EspBuilder:AddTextRight( text )
  • Added EspBuilder:AddIconTop( texture )
  • Added EspBuilder:AddIconBottom( texture )
  • Added EspBuilder:AddIconLeft( texture )
  • Added EspBuilder:AddIconRight( texture )
  • Added GuiObject:SetOpenKey( key ) for Window toggling.