Ragebot
[list]
[*]Added rapid double fire mode with charge indicator.
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Visuals
[list]
[]Implemented crosshair.
[]Added crosshair color option.
[]Added Planting flag.
[]Added Reloading flag.
[]Added Skin Changer.
[]Added Model Changer.
[]C4 Timer now shows on out of view indicator.
[]Fixed autostrafer affecting wallbang damage position.
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UI
[list]
[]Implemented console command lookup.
[]Implemented console binds.
[]Limit buffer of console log output.
[]Fixed text edit elements auto scrolling.
[]Added scrolling to Combobox with more than 8 options.
[]Fixed font in Console not being affected by DPI scaling option.
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Settings
[list]
[*]Added Open Settings Folder button.
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Lua
[list]
[]Lua Editor is now available and in testing phase.
[]Switched to LuaJIT for better performance.
[]Relaxed sandbox state to allow metatables and various other Lua APIs.
[]Added all functions from V4 API. Report backward compatibility issues on forum.
[]Added Vector3 and EulerAngles class for easier 3D math. (vector. API is now marked as legacy)
[]Various functions like Entity:GetAbsOrigin, client.WorldToScreen now use Vector3 instead of list of numbers.
[]Added input.GetMouseWheelDelta for accumulated scroll.
[]Added gui.Tab( parent, varname, name )
[]Upgraded UserCmd class with direct read/write access fields. (ex. cmd.viewangles instead of cmd:Get/SetViewAngles )
[]Added draw.AddFontResource( ttf ) for embedding font files.
[]Added materials.Find( name )
[]Added materials.Enumerate( callback( mat ) )
[]Added materials.Create( name, vmt, type )
[]Added Material:GetName()
[]Added Material:GetTextureGroupName()
[]Added Material:AlphaModulate( alpha )
[]Added Material:ColorModulate( red, green, blue )
[]Added Material:SetMaterialVarFlag( index, set )
[]Added Material:SetShaderParam( name, value )
[]Added DrawModel callback.
[]Added DrawModelContext:GetEntity()
[]Added DrawModelContext:ForcedMaterialOverride( mat )
[]Added DrawModelContext:DrawExtraPass()
[]Added panorama.RunScript( js )
[]Added EspBuilder:AddTextLeft( text )
[]Added EspBuilder:AddTextRight( text )
[]Added EspBuilder:AddIconTop( texture )
[]Added EspBuilder:AddIconBottom( texture )
[]Added EspBuilder:AddIconLeft( texture )
[]Added EspBuilder:AddIconRight( texture )
[]Added GuiObject:SetOpenKey( key ) for Window toggling.
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