Obviously V5 is nowhere near finished so I will try not to rate the cheat based on features that it doesn't have yet.
Legit: 10/10 - No problems looking legit with aw, completely undetectable by overwatch.
Visuals: 10/10 - Obviously, most of the visuals are missing but, assuming that the previous features will all be added, the new update is a big improvement with new cham styles and the previews. The cheat definitely looks nicer now. Now we just need some nice bullet tracers and a few more esp settings and it will be back to perfect.
Misc: 9/10 - aw has plenty of misc features, V5 barely has any but they will obviously all be added so no need to complain.
Rage: 7/10 - Honestly, the rage isn't bad, it's just disappointing in ways that it shouldn't be. In a HvH server where everyone has auto, the cheat plays well. Wingman is a little different, since wingman is 90% scout, the resolver sort of gets shown up a little (and yes.... I know a resolver can't be perfect, but aimware's is far from the best and could do with work). The new autodirection system is a massive step up, but it still doesn't solve the problem. In theory, the autodirection works perfectly, I made a config with decent aa that sticks my head behind walls perfectly but as soon as you go into a wingman game on cobble or rialto, your esp range is a little shitty which ruins the autodirection for the simple fact that, it doesn't remember where players are standing. If you're edging someone and they go off your esp for a nanosecond, your aa goes back to the normal mode which often results in your head flying out and getting tapped providing that you are not using down + backward.
Overall, V5 is decent and the people complaining about it being trash just need new cfgs because it isn't trash but the autodirection and resolver are the 2 things that people have complained about for a long time, it's about time you fix them.
V5 Review
02-01-2020, 13:57